Portfolio
Hello! My name is Lukas and this is my portfolio. Here you can find all the games and projects I've worked on. You will also find a bit of information about me and what I do, my previous experiences, my skills and links to my social media. Thank you for visiting!
All the best
- All Work
- Professional Work
- Personal Work
- Student Work
Exoborne
Miasma Chronicles
Of The Sky
Colossal Chaos
Static Level Generator for Unity3D
Zelda in SDL
ScheduleBone Discord Bot
Resume
Professional Experience
Gameplay Engineer
// January 2024 - Present
Sharkmob AB
In the beginning of 2024 I was hired as a gameplay engineer at Sharkmob in Malmö, working in the core gameplay team on the game Exoborne, developed in Unreal Engine 5. My main responsibilities revolved around the handeling of loot and interactions.
Generalist Programmer
// April 2022 - December 2023
The Bearded Ladies
In April 2022 I was promoted to an intermediate position and took on a more generalistic roll as I now had responsibilities across a significant part of the codebase.
- Released Miasma Chronicles in May 2023
PC, PS5, Xbox Series X|S - UI/UX Programming
- Gameplay Programming
- Platform API Integration
PS5, Steam, GOG, Epic Games
Junior Gameplay Programmer
// June 2021 - April 2022
The Bearded Ladies
In june 2021 I started working as a junior gameplay programmer at The Bearded Ladies Consulting in Malmö, Sweden.
Software Engineer
// October 2020 - Present
Self-Employed
In 2020 I started my own firm where I take on contracts for a multitude of things, including software and web development.
- Currently Developing a Level Generator and API for Unity3D.
October 2020 - Present - Developed a Glossary WordPress plugin for Effektfullt AB.
November 2020
Education
Bachelor's in Game Design & Programming
// 2018 - 2021
Uppsala University, Campus Gotland, Visby
The Bachelor's Programme in Game Design and Programming provides skills in developing games for commercial production, as well as a deeper understanding of how games work and how they affect us.
- 2nd price for best level design with Of the Sky.
GGC 2020 - 2nd price for best presentation with Of the Sky.
GGC 2020 - Nomination for Best Arcade with Colossal Chaos.
GGC 2019
High School Diploma, Application Development
// 2015 - 2018
Thorén Innovation School, Gothenburg
The technical programme includes multiple courses in engineering, design and web / application development. In addition to these, I took extra programming and web server development courses.
- Started and developed a UF Company (Young Entrepreneurship).
2015
Languages & Software
About Me
Hi there!
My name is Lukas Clausson. I was born in 1999 and grew up with my family in Gothenburg, Sweden. My interest in games and technology started at an early age, but really took off when I was around 12 years old. I had saved up to buy my first computer, which (to my mothers great dismay) I immediately took apart to figure out the inner workings and puzzle that it is. I did manage to put it back together though.
Games have always been a big part of my life. I remember getting lost for hours in beautiful RPGs with amazing stories, as well as the satisfaction of getting to the highest prestige in multiplayer FPS games. But I never really concidered creating games as a career until pretty late in my educational life.
In high school I studied design and web development. But in the third year I started messing around with application programming, and eventually found my way into Unity3D where I learned C#. I immediately got hooked on the thought of making my own games for a living, and after graduating high school I went on to study Game Design and Programming at Uppsala University, Campus Gotland. This was the start of my game creation journey.
Contact
Location:
Malmö, Sweden
Email:
lukas.clausson@hotmail.com
Call:
+46 730 768 736